![]() Please refer to the Readme.txt for Known Issues/Bugs, Notes on Modding and how to access the Role-Playing version of the map. Oh and press your "use" key whenever you see a Tracey's mp3 Player! If your stuck, look for the shady corporate (and blue) symbol that lies close to every secret. Discovering 2 secret areas will unlock a sealed area of the map in the order layed out above. There are 10 secret areas in the map, (and one somewhere on the exterior). Every possible area of Serenity seen in both tv-series and the movie. These are all accessible via secrets and secret passage-ways. I have included a fuel-room, (a mighty powerful engine needs one I figured) a nav control room, a light control room, a kitchen stock room, and a spare 'crew quarters' room. I have also taken liberties with all the secret passageways and any design element in between the areas seen on the show. This led to a design compromise, where the shuttle access ports rest in two side areas, either side of the kitchen with a ladder down to the hangar. Yet the blueprints rest both on the level of the kitchen. The hangar-shuttle connection in the film and tv-series is pitched at being set at the top, roof level of the hangar. Firstly I have taken liberties with some of the design. This, in turn, created a whole heap of problems which I have had to work around. Besides, with Quake III's modest capabilities, a joining of the two parts would *slay* the user's fps. I decided very early on that I would have to split the map into too. All that said, I couldn't for the life of me fit all the interior into the outer shell, without warping one or the other. Serenity, as mentioned by it's design team, is one of those few sci-fi space vessels that doesn't suffer from the Tardis effect. This map is largely overscaled, around 20-25% to allow for a reasonable chance at role-play/game play. I have embellished the ship with every conceivable detail, and poured through tons of reference material in order to conceive the closest possible representation of the ship you all know and love so well. I am not ashamed to admit that this effort is far far far superior to its' predecessor. ![]() ![]() I will be the first to admit that there are currently many and far superior exterior models out there, but I don't think anyone has tackled the interior with any gusto. So, as far as I know, this is about as close as anyone's come to completely recreating both the exterior AND interior of the ship. ![]() Besides, bug fixing bores the ^&*! out of me, and the larger part of entity/script work is by it's nature - bug fixing. Something that I will have created 3 months ago, will look dated to my eyes and need updating. The problem with it all is that I'm too much of a perfectionist. So, 6 Years in the making and (I fear) 4 years too late, I have finally got around to releasing it! I firstly have to apologise to all those I have kept waiting. Brush Count: 22,424 + ~9,000 in ASE ModelsĪs many of you will know, (and for those who don't), I created a rough-round-the-edges representation of Joss Whedon's Serenity back in 2003 that I thoroughly enjoyed making - but in hindsight - could have done with a few more brushstrokes of accuracy. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |