![]() ![]() (To display multiple categories, the corresponding numbers must be added together)ġ - Empty. The filter number is a bit mask of the signals to be displayed. Filters can separate categories from each other. Some categories are indistinguishable in display, such as constructed buildings and their ghosts. The scanner can display the number of different categories of objects. The mod also adds a Resource Scanner that can help detect places to build. Warning: The chat may omit some of the messages if they are displayed very quickly. L signal is used to display debug messages (it is necessary to enable the trigger condition in the mod settings).Įach activation will display in the chat the location of the triggered deployer, the name of the blueprint and the place where the blueprint is applied (if the offset is not zero) To change the center of the blueprint, enable grid size (1x1 is recommended), and set an absolute reference point. (This option affects the scanner (see below) in a similar way) This can be changed to the top left corner of the area in mod settings. X and Y signals shift the position of the construction/deconstruction/upgrade order.ĭeconstruction and upgrades use X, Y as the center of the area. The original blueprint must be in a chest (or inserter with read hand contents) on the same circuit network as the deployer chest. 7 = Cancel area deconstruct with provided item signals as blacklist.įor the blacklist/whitelist, only positive signals of items are used.Ĭopy blueprint or blueprint book. 6 = Cancel area deconstruct with provided item signals as whitelist. 5 = Deconstruct area with provided item signals as blacklist. 4 = Deconstruct area with provided item signals as whitelist. It can also be used inside books, as described above.Īlternative deconstruction commands that do not require a deconstruction planner in the deployer chest. The deployer chest will never deconstruct itself with this command.Ĭancel deconstruction or upgrades in area. (Construction robot signal is considered as the zero level) To select blueprint in book (which may also be in the book), additional signals 1 to 5 indicate which slot to use at the corresponding nesting level. Of course, the minus sign is ignored when choosing a slot number in the book. If it is greater than the size of the book, the active blueprint is used instead.Ī signal less than zero means cancel deconstruction/upgrade if there is a deconstruction/upgrade plan in the selected slot (for more information about these plans, see below). Can be any value ≠ 0.Ĭonstruction robot signal selects which slot in book to use. These modular parts can themselves be abstracted or nested as submodules of other modules, etc.1.3.9 (6 months ago) Factorio version: 1.1 Downloaded by: 2.43K usersĪdds a Blueprint Deployer chest which can be connected to the circuit network to build a self-expanding factory.Ĭonstruction robot signal is the "use blueprint" command. This is not to mention the possibility of writing your own Factorio modules in Lua, which literally is programming in text in a traditional language, and where you can write loops to your heart's content.Īs for "time saving abstractions", with the Factorissimo2 mod, you can even abstract away parts of your factory and reuse those parts as modules. Some mods provide combinators will expose the full power of Lua programming to you in-game. Then there's the circuit network and combinators, which provide a visual programming language in which loops are possible. Then there are more sophisticated loops involving trains and entire factory groupings. Inserters can also be used in loops (from box to box, for instance). Those can be pretty useful (like with Koravex enrichment process, and coal-powered coal miners powering themselves or each other are also pretty popular). That's more sophisticated than some text editors' copy/paste features.Īs far as loops go, you can actually create loops in Factorio.įirst, there's the simple belt loop. Then there are blueprints, which let you select which entities in a copied blueprint to store, what icon(s) to assign them, and let you have a library of blueprints and folders of blueprints even. For instance, there's the regular Control-C sort of copy, which allows you to rotate the entities before pasting, should you prefer. I'm not sure what you mean by "as well", but Factorio does have various rather sophisticated methods of copying and pasting. "Late game factorio feels exactly like coding, except you can't copy paste as well and make loops and other time saving abstractions." ![]()
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